Dawn of Fire is a multiplayer dungeon crawler on PC and console, still in Vertical Slice phase. As the UI/UX Designer, I collaborated with a multidisciplinary team and was responsible for: wireframes and user flow, gameplay and art style research and direction, roughs and final mockups, asset deliverables, and documentation. ***Note: characters, environment, icons, and 3D and texturing were completed by other artists***

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A multiplayer dungeon crawler on PC and console. I was responsible for: wireframes, user flow, gameplay and art style, roughs and final mockups, assets.