Role
Product Engineer working directly with a former NVIDIA manager on audio motion signal processing R&D.
Delivered
Real time synchronization and pattern recognition across iOS, Python and server systems, combining FFT frequency analysis with accelerometer, gyroscope and headphone motion data. I built Swift and CoreMotion capture, latency aware matching, scoring, diagnostics, APIs and background processing.
Result
A working R&D system developed with the objective of pursuing patent protection.