Berbagi Pendidikan was developed for company partners, such as tutors, to record activities and attendance of tutors and students through mobile devices.
👉 However, it is irrelevant to users' characteristic that creates adaptation problems.
Difficult for users to understand
The average user is between 30 - 60 years old, so they have limitations in adapting, especially when dealing with forms.
Unsafe tutor attendance flow
Users can fake tutor attendance reports by reporting photo evidence of previous activities without having to come to the tutoring location.
Inefficient student attendance flow
There are too many steps to take when carrying out an attendance task.
There is information that is not relevant to the task being carried out, which indirectly hinders the process of carrying out the task.
There is no student assessment feature
There is no standard format for student assessment reports, which makes it difficult for tutors to accurately report student learning outcomes.
Goals
Create an MVP design for the Berbagi Pendidikan app.
Conduct usability testing for user-friendliness.
Solutions
I worked with the PM and developers to develop an attendance application that can help tutors create reports on their activities and their students' attendance.
👉 Currently, Berbagi Pendidikan is in the process of developing an MVP (Minimum Viable Product) and has a proven level of ease.
Process
Based on the requirements of both users and companies, I designed a Berbagi Pendidikan application using high-fidelity prototypes and tested it on 6 users. The results of UEQ+ and A/B Testing assessments were positive, indicating the successful design process. The Lean UX development cycle guided this approach, allowing us to create high-quality designs efficiently, even with a small team and limited time.
Lean UX Canvas
The analysis process is carried out using the Lean UX canvas to simplify and frame the analysis flow. The following is an example of a Lean UX Canvas consisting of 8 boxes.
Problem Statements
To understand and express the problem that I actually want to solve, I create a Problem Statement. This problem statement refers to the results of interviews conducted regarding the business problems currently being faced, which are the background to the development of this application.
Proto Persona
I conducted user research by collecting information related to potential users from the product manager and transforming it into several proto personas. This process is more efficient, although its correctness cannot be validated compared to collecting user data directly.
Affinity Map
I created an affinity map based on the problem derived from the problem statement and proto-personas to look at the problem as a whole.
Prioritizing Hypotheses
Based on the business problem, business outcomes, users, solutions, and user outcomes are summarized and converted into hypotheses and grouped based on priority and risk levels.
Wireframe
Then I brought my ideas into wireframes and grouped them based on their features and flows.
Final Design
After creating wireframes, I developed a high-fidelity prototype for testing and collecting user feedback.
👇 Click to play with the prototype
Usability Study
Before being tested by users, demos & previews were carried out with stakeholders to validate the business aspects of the prototype. After that, the prototype was tested directly on real users using UEQ+.
Major Iteration
I made major modifications based on feedback from usability sessions. I noted that most users had difficulty understanding what to do when performing tasks using this application. I propose a simple solution to overcome this problem by using direct instructions. Because the aim is that this application can be used easily, especially for elderly tutors, this solution can be used as a form of initial user adaptation rather than using tooltips for them.
Product Successes 🎯
The final design succeeded in increasing user usability, especially aspects of efficiency, usefulness, intuitive use, and clarity, which were measured using UEQ+. So with these results, the product manager decided to implement the design.
What I Learned 💪
Throughout my time working at Berbagi Pendidikan, I have learned many important things from communicating to building mutual understanding and collaborating with each other to work faster. In this project, we started by analyzing existing user feedback and data, which gave us the power to build the design quickly within a limited deadline.
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Posted Oct 13, 2025
Berbagi Pendidikan was developed for company partners, such as tutors, to record activities and attendance of tutors and students through mobile devices.