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Middle Developer | UN5/4 | Console |
Oleksandr Buzhenko
Architect
Backend Engineer
Game Developer
Unity
Unreal Engine
Unreal Engine 4
Pingle Studio
Working on various projects including Five Nights at Freddy's: Security Breach, Spirit Lifter, Pingle Studio NDA multiplayer game.
Developing and improving game mechanics:
- Creating innovative gameplay elements
- Expanding existing game systems
- Optimizing the user experience
Architectural Design:
- Developing scalable and efficient architectural solutions
- Integrating new requirements for console platforms (Xbox One, PS4/PS5)
- Ensuring cross-platform compatibility
Console Development:
- Creating and testing builds for Xbox One and PS4/PS5
- Adapting game code for console platforms
- Ensuring compliance with the technical requirements of platform holders
Performance Optimization:
- Conducting in-depth analysis of game performance
- Optimize CPU, GPU and memory management processes
- Increasing code efficiency to improve overall performance
Certification and Release Preparation:
- Coordinating the process of preparing the project for TRC certification
- Ensuring the game meets the technical requirements of console platforms
- Assist in successful completion of certification and preparation for release
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