3D Modelling, Topology, Animation and Games by Md Salim Rana3D Modelling, Topology, Animation and Games by Md Salim Rana

3D Modelling, Topology, Animation and Games

Portfolio project
Md Salim Rana
We work in Blender every day: the models behind our 3D websites are prepared there, and so is this work. You get files that work in a real project, not only in a preview.

What we do

3D modelling: products, props and scenes modelled in Blender, ready for the web, games, rendering or print
Retopology: a messy or very heavy mesh rebuilt with clean, low-poly topology, with UVs and textures carried across
AI-generated model cleanup: holes, broken surfaces, messy geometry, bad textures, scale and orientation fixed on models from AI generators
Rigging: a clean rig for a character or object, with simple controls and painted weights, so it can be posed, animated or used in a game
Product animation: short product shots and turntables, with lighting, materials and camera moves planned for ads and social posts
Scene and logo animation: short animated scenes, logo stings and explainer visuals
Games: Roblox games and experiences (scripting, maps, player progress and monetisation) and Unity projects

How it works

You send what you have: a reference, a sketch, a CAD or AI model, or a game idea
We agree on the result, the formats and the polycount or file size
We share previews as we go, so you can steer early
You get the files in the formats you need (GLB, FBX, OBJ, .blend, rendered video)

Tools

Blender, three.js and glTF-Transform for web models, Roblox Studio and Unity.

More

3D on our website: https://srwebstudio.com/3d/
If you need the model on a website, see our 3D websites work: interactive 3D landing pages, configurators and exploded views.

0 likes · 2 views · Nov 8, 2026

3D models made or cleaned up in Blender, retopology, rigging, product and scene animation, and Roblox or Unity games. Models that load fast on the web, bend cleanly when animated and work in your game engine.

Tags