Unity | Jario Platformer Game UX Study

Mohamed

Mohamed Dev

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🎮 Jario | A Platformer Game UX Study

Tech Stack: Unity 3D | C#
Project Overview: Jario is a 2D platformer game I developed as both a technical project and a user experience (UX) learning opportunity. Built with Unity 3D and scripted in C#, the game was published on the Google Play Store and is actively played by real users. It serves as a hands-on case study into how thoughtful design impacts player experience, retention, and engagement.
Purpose & Learning Outcome: This project helped deepen my understanding of UX principles in a real-world setting. Instead of just designing for ideal user flows, I observed how actual players interacted with the game, where they struggled, what delighted them, and how small design choices influenced their overall experience. From onboarding and feedback systems to level progression and control responsiveness, every element was crafted with the user in mind.
Key UX Lessons Applied:
Progressive Onboarding: Introduced mechanics gradually, ensuring a smoother learning curve without overwhelming new players.
Real-time Feedback: Used visual and audio cues to provide instant feedback on user actions, reinforcing intuitive gameplay.
Player Empathy: By observing live playthroughs and user behavior, I was able to iterate on design based on actual pain points rather than assumptions.
Why This Matters: Games aren’t just code, they’re experiences. Making something people can play, get immersed in, and enjoy is the true test of good UX. This project reinforced how critical it is to build with empathy, clarity, and player feedback at the core. Publishing Jario turned it from a personal project into a live product, grounding my UX understanding in practical experience with real users.
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Posted Jul 18, 2025

Developed Jario, a 2D platformer game, as a UX study using Unity 3D and C#.

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