Dice Hero: Treasure Island is a systems-heavy, turn-based auto-battler that blends traditional CCG squad management with a unique dice-poker combat mechanic. Players assemble and upgrade a 6-unit squad to progress through a linear level sequence, using strategic dice-rolling to determine attack potency and energy for special abilities.
Implementation Highlights
Role: Acted as Co-Founder and Lead Developer, overseeing the full project lifecycle from architectural design to mentoring a junior developer on feature implementation.
Dice-Poker Combat Mechanic: Designed and engineered the core turn-based combat system where attack potency and available abilities are determined by rolls of poker-style dice combinations.
Meta-Progression: Developed a CCG-style system featuring character acquisition via a 12-hour rotating shop, duplicate fusion mechanics, and tiered stat upgrades.