FIT4GOOD Stay active. Make a difference.

Keren Shafran

The app that motivates users to stay active while making a difference in their communities and environment.

FIT4GOOD

Case Study
My roles: UX researcher/Visual Designer.
Project duration: March. 2024 - April. 2024.
Responsibilities: Paper and digital wire framing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.
Tools used: Figma, FigJam, Canva, Scketchbook, Adobe Firefly.
Problem Statement
Many individuals struggle with time constraints, motivational barriers, and social anxiety when maintaining a regular exercise routine. Moreover, they seek a platform that enables them to seamlessly continue their fitness journey without altering their exercise schedule or location, connect with friends, and make a positive social impact.
The Goal
My goal l is to create a fitness platform that empowers individuals to overcome time constraints, motivational barriers, and social anxiety, particularly in attending mutual classes or exercising in physically presented groups.
I aim to achieve this by providing seamless access to exercise routines that fit their schedule and location, and facilitating opportunities for them to make a meaningful social impact through charitable contributions
See the whole design thinking process for that project: FIT4GOOD UX Research

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Posted Dec 2, 2024

The app that motivates users to stay active while making a difference in their communities and environment.