Mega Bee Drill

Akshay Dilip

3D Animator
3D Modeler
3D Renderer
Adobe Photoshop
Adobe Substance
Autodesk Maya
Zbrush

Overview 🔎

This project was to recreate the Pokemon Mega Bee Drill in 3D.
Beauty
Beauty

Problem & Solution 🤝

I wasn't really happy with the default materials in substance or the substance library as I dint want to push the character to be extremely realistic. I couldn't recreate the texture or wasn't just satisfied with the pores for the peachfuzz so this is what I did.
Solutions: These were the solutions I could come up with. • Use Zbrush for the texture of the skin. • create an incandescence filter for the edge glow around the eyes. • Modify default smart materials with better alphas and bitmaps.
Closeup
Closeup
AO
AO

Process 🛣

This is My Process, I modeled my bee in Maya with primitives and exported it into Zbrush. I then extracted the normal maps with the skin detail or should I say the thorax and the head. I headed out into Maya again, did the UVs, and started Xgen grooming (Xgen interactive groom). After said groom and when I was happy I started texturing in substance. Opacity maps were created for the wings and obviously, I had to import the normal map (created in ZBrush ). After the texturing process, the maps were exported in 8K and rendered in Arnold using Optix denoiser and GPU rendering.

Takeaways 📣

What are some things you’ve learned from this project?
I would say I have learned to better myself and create characters and add minor details relevant using limited resources and better time management.
Thanks,
Cheers, Akshay !!
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