This is My Process, I modeled my bee in Maya with primitives and exported it into Zbrush. I then extracted the normal maps with the skin detail or should I say the thorax and the head. I headed out into Maya again, did the UVs, and started Xgen grooming (Xgen interactive groom). After said groom and when I was happy I started texturing in substance. Opacity maps were created for the wings and obviously, I had to import the normal map (created in ZBrush ). After the texturing process, the maps were exported in 8K and rendered in Arnold using Optix denoiser and GPU rendering.