e-learning mobile app

Jigar Tewar

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UX Researcher

UX Engineer

Product Designer

Figma

Microsoft Teams

The purpose of this case study is to outline the development of an e-learning mobile app designed for school or university students. The app aims to provide a comprehensive learning platform that enables students to access educational resources, engage in interactive learning activities, collaborate with peers, and receive personalized feedback from instructors. The project will follow the design thinking process and agile methodology to ensure an iterative and user-centered approach.
In conclusion, the e-learning mobile app case study showcases a comprehensive design sprint process for developing an educational platform. It highlights the importance of understanding user needs, creating intuitive user interfaces, and continually iterating and enhancing the app based on user feedback.
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Posted Jun 27, 2023

The e-learning mobile app is designed to provide school and university students with a user-friendly platform for accessing educational resources and enhancing,

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UX Researcher

UX Engineer

Product Designer

Figma

Microsoft Teams

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