Cafe Cosmos is an online restaurant management game.
As Creative Director I helped to set the tone and vision for the game visuals, and provided creative input on gameplay, feel and user experience, helping to guide and inspire the other team members with key art and visual explorations.
My aim was to serve the project and to create a cute, colorful and gently trippy world with lots of loveable characters, good humour and good vibes. I made a lot of art- please enjoy some of it below!
Early pitch-deck art
First concept art for the café and UI explorations
Character designs for customers and staff, developed to share models and animations
Design notes for characters to be shared between 2D and 3D artists
Examples of fun food to be served in the café. Designed to be clear and readable at small sizes!
A new theme and items for a café, with examples of elements that could be customised by the player
Ideas for character design updates and thoughts on fun names!
Below are some ideas of how we would introduce a new gameplay feature-the production of meat-style products to the game, without having to do it the old-fashioned way!
Take care of your cosmic cow and pay respect to them, to be rewarded with cosmic beef
Need some sol-ami? You need to negotiate with the piggy banker!