Isometric 2.5D Game Engine Prototype Written in Python

Benji Asperheim

Game Designer
Game Developer
Prototyper
This project is an Isometric 2.5D game engine prototype developed using Python and Pygame. It features a game engine designed to offer a gameplay experience reminiscent of Minecraft, focusing on an isometric perspective with the potential for engaging gameplay mechanics. I designed and created all game assets to provide a cohesive and immersive environment.

Key Features

Isometric Perspective:

Utilizes a 2.5D isometric view to provide a unique, three-dimensional look while maintaining a 2D gameplay experience.

Custom Game Engine:

Built from scratch using Python and Pygame, demonstrating the flexibility and power of these tools for game development.

Game Assets:

Designed and created all assets including textures, sprites, and tiles, ensuring a consistent visual style and high-quality graphics.

Technical Details

Programming Language:

Python: Chosen for its simplicity and ease of use in rapid development.

Game Library:

Pygame: Utilized for handling graphics, input, and game loop management.

Asset Creation:

Custom Design: All visual assets were created manually to match the game's aesthetic and enhance the overall experience.
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