I built a mobile-first gamified habit tracker called Habit Quest OS, where daily habits become RPG-style quests with XP, levels, and animations. It was designed entirely in Anything using a single prompt, focusing on cinematic UI, character-based progression, and game-like interactions.
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Posted May 3, 2026
I built a mobile-first gamified habit tracker called Habit Quest OS, where daily habits become RPG-style quests with XP, levels, and animations. It was desig...