// Example
/// Animation modifier will ignore later animation modifier
///
/// Circle("hallo world!")
/// .offset(x: animated: ? 0 : 70)
/// .animation(Animation.linear(duration: 0.5), value: animated)
/// .animation(Animation.linear(duration: 3), value: size)
///
/// In the example above the last animation configuration is ignored. The animation will be
/// linear in 0.5 sec duration instead of 3 sec
struct MultipleAnimationDepedency: View {
...
}