A Rive mini game using State Machines and data binding for scoring, hit-detection, and randomization. A fully functional, code-free gamified experience.
I built a fully functional Whack-a-Mole game entirely within Rive.
Instead of relying on external code, I used Rive’s State Machine to handle the game logic - controlling the randomization of the moles, hit-detection, and score states. It demonstrates how Rive can be used to create self-contained, gamified experiences.