Many Moles - Mini Game - Rive by Mischa De WiltMany Moles - Mini Game - Rive by Mischa De Wilt
Built with Rive

Many Moles - Mini Game - Rive

Mischa De Wilt

Mischa De Wilt

Many Moles - Mini game

I built a fully functional Whack-a-Mole game entirely within Rive. Instead of relying on external code, I used Rive’s State Machine to handle the game logic - controlling the randomization of the moles, hit-detection, and score states. It demonstrates how Rive can be used to create self-contained, gamified experiences.
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Posted Jan 6, 2026

A Rive mini game using State Machines and data binding for scoring, hit-detection, and randomization. A fully functional, code-free gamified experience.