Why I built a 3D by Sarthak PrakashWhy I built a 3D by Sarthak Prakash

Why I built a 3D

Sarthak Prakash

Sarthak Prakash

Why I built a 3D mini-game for my design portfolio πŸ‘ΎπŸ‘‡
When I set out to redesign my portfolio, I knew a standard grid of case studies wouldn't cut it. With 4+ years of experience across product interaction, WebAR, and UX design, I needed a space that actually demonstrated what I can build.
So, I built Sartisticway, an immersive web experience developed entirely in Framer.
Here is what I focused on: 🧡 Scroll-Driven Storytelling: Custom SVG paths that dynamically "untangle" as you scroll, guiding the narrative.
πŸš€ Gamified Skill Discovery: Instead of reading a list of tools, users play "Skill Run"β€”a custom 3D WebGL mini-game where they pilot a ship to discover my tech stack.
πŸ“± Zero Performance Compromise: Cinematic 3D motion and micro-interactions that run at a smooth 60fps across all breakpoints.
I’ve just published the complete breakdown of my design and development process on Contra. If you are a founder or team looking to build products at the intersection of art and emerging technology, let's talk.
πŸ“Œ Check out the full case study here
πŸ•ΉοΈ Play the portfolio
πŸ› οΈ Build your own immersive site with Framer βœ… Check out other Framer-build experiences: Classical Dance | Finance
#FramerDeveloper #ProductDesign #UXUI #CreativeTechnology #ContraIndependents #HireMe #WebExperience
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Posted Nov 6, 2026

Why I built a 3D mini-game for my design portfolio πŸ‘ΎπŸ‘‡ When I set out to redesign my portfolio, I knew a standard grid of case studies wouldn't cut it. With...