Why I built a 3D mini-game for my design portfolio πΎπ
When I set out to redesign my portfolio, I knew a standard grid of case studies wouldn't cut it. With 4+ years of experience across product interaction, WebAR, and UX design, I needed a space that actually demonstrated what I can build.
So, I built Sartisticway, an immersive web experience developed entirely in Framer.
Here is what I focused on:
π§΅ Scroll-Driven Storytelling: Custom SVG paths that dynamically "untangle" as you scroll, guiding the narrative.
π Gamified Skill Discovery: Instead of reading a list of tools, users play "Skill Run"βa custom 3D WebGL mini-game where they pilot a ship to discover my tech stack.
π± Zero Performance Compromise: Cinematic 3D motion and micro-interactions that run at a smooth 60fps across all breakpoints.
Iβve just published the complete breakdown of my design and development process on Contra. If you are a founder or team looking to build products at the intersection of art and emerging technology, let's talk.
Why I built a 3D mini-game for my design portfolio πΎπ
When I set out to redesign my portfolio, I knew a standard grid of case studies wouldn't cut it. With...