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Procedural Labyrinth Generator
Efe Yurt
Game Developer
Adobe Substance 3D Painter
Blender
Unreal Engine
Generated from pre-built tiles, populated with randomized rooms, objectives, NPCs...
Key design focuses were to make players feel truly lost and increase replayability.
Labyrinth size, room amount, loot amount, exit amount... All variables can be scaled infinitely.
Fully replicated.
Overexposed bird's-eye view without ceiling
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