Procedural Labyrinth Generator

Efe Yurt

Generated from pre-built tiles, populated with randomized rooms, objectives, NPCs...
Key design focuses were to make players feel truly lost and increase replayability.
Labyrinth size, room amount, loot amount, exit amount... All variables can be scaled infinitely.
Fully replicated.
Overexposed bird's-eye view without ceiling
Overexposed bird's-eye view without ceiling
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Posted Oct 1, 2024

I created the system.

Unreal Engine Portfolio
Unreal Engine Portfolio
Labrys
Labrys