So this was a proof of concept to showcase my custom metahuman pipeline in houdini and just how far you can push it and still achieve great results. 100% custom textures and features while still supporting full metahuman DNA. The geometry and proportions are pushing that metahuman basemesh to its absolute limits, using it for things it was really not designed to do, and the facial animations and control rig still work flawlessly right out of the box even with no nose and spikes.
I wanted to show that if you hire me to design a character using this workflow, just how easy it is to animate; and it is. The animations were created for free in less than 10 minutes using quickmagic motion capture, and required minimal cleanup using control rig, mostly to exaggerate the movements.