Stylised real-time environment created from concept to visualise save points in an action RPG set in the north of Japan.
All assets were created from scratch following both high to low poly workflow and a mid-poly layered mask texturing workflow.
Foliage was created in Speedtree, sculpting done in Zbrush, Texturing in Substance Painter and Designer, with the final scene composition, render and captures being completed in Unreal Engine