RPG Game Environment Design

Armani Gentles-Williams

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3D Designer

3D Renderer

3D Modeler

Adobe Substance

Autodesk Maya

Unreal Engine

Stylised real-time environment created from concept to visualise save points in an action RPG set in the north of Japan.
All assets were created from scratch following both high to low poly workflow and a mid-poly layered mask texturing workflow.
Foliage was created in Speedtree, sculpting done in Zbrush, Texturing in Substance Painter and Designer, with the final scene composition, render and captures being completed in Unreal Engine
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Posted May 6, 2024

RPG game environment that showcasing expertise in 3D modelling, texturing, and real-time Rendering.

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3D Designer

3D Renderer

3D Modeler

Adobe Substance

Autodesk Maya

Unreal Engine

Game Art Prop Creation
Game Art Prop Creation
Texture & Surface Creation
Texture & Surface Creation