Mobile game design in Figma by Fahad HussainMobile game design in Figma by Fahad Hussain

Mobile game design in Figma

Fahad Hussain

Fahad Hussain

Click on "Play as Guest" to start the game. Please note that this is a prototype designed in Figma and does not include a game engine. The goal is to showcase the animations, interactions, and 3D design style created in Figma. I utilized stop-motion techniques to achieve the animations.
Project Overview
Title: Trash Talk – A Spades Card Game Role: UI/UX Designer, Animator Tools Used: Figma (Animation, Interaction, 3D UI effects)
Description: "Trash Talk" is a dynamic and visually engaging digital spades card game designed entirely in Figma. This project combines sleek 3D UI elements, smooth animations, and interactive features, offering a modern twist on the classic card game. The goal was to create an immersive user experience, blending fun gameplay with bold, appealing visuals.
Problem Statement
The challenge was to reimagine a traditional spades card game by designing an interface that would appeal to both seasoned players and newcomers. I aimed to create a vibrant, engaging design that integrates 3D elements and smooth animations to make the game feel dynamic, without overwhelming the player.
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