native-mobile-shells — native-first iOS and Android starter shells for a shared C engine, with a Kotlin Multiplatform track kept as an optional later step. iOS binds the C API directly from Swift/SwiftUI; Android from Kotlin over JNI. Includes a working KMP cookiecutter stamper (per-client app generation: client_name, app_slug, vertical, features, default_tier) that existing production mobile apps derive from. Source: https://github.com/ludoplex/native-mobile-shells