native-mobile-shells — native-first iOS and by Vincent L. Andersonnative-mobile-shells — native-first iOS and by Vincent L. Anderson

native-mobile-shells — native-first iOS and

Vincent L. Anderson

Vincent L. Anderson

native-mobile-shells — native-first iOS and Android starter shells for a shared C engine, with a Kotlin Multiplatform track kept as an optional later step. iOS binds the C API directly from Swift/SwiftUI; Android from Kotlin over JNI. Includes a working KMP cookiecutter stamper (per-client app generation: client_name, app_slug, vertical, features, default_tier) that existing production mobile apps derive from. Source: https://github.com/ludoplex/native-mobile-shells
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Posted Sep 17, 2026

native-mobile-shells — native-first iOS and Android starter shells for a shared C engine, with a Kotlin Multiplatform track kept as an optional later step. i...