Development of “Holomeeting 2”, an online meeting Mixed Reality platform using Unity (Mainly Hololens 2).
Contributed helping to create the base architecture of the new version of the application, as well as implementing a big part of the functionality of the application, including function for the, at the time, brand new Hololens 2.
Also helped with DevOps creating new workflows and rules to make development more straightforward and frictionless.