LibraryOS UX Design Project by Anshul RainaLibraryOS UX Design Project by Anshul Raina

LibraryOS UX Design Project

Anshul Raina

Anshul Raina

Screens designed to support the entire student journey

Each screen supports a different part of the library experience—from finding useful resources and managing loans to getting help with research.

Expected Impact

These are the outcomes I designed LibraryOS to support. They would need to be validated through user testing.

Students

Find relevant academic resources more easily.
Keep track of loans, tasks, and due dates.
Feel more confident while doing research.

Librarians

Make research support easier for students to find.
Reduce common administrative questions.
Spend more time helping students with complex research needs.

Universities

Help students make better use of existing library resources.
Create a more connected digital library experience.
Better support students who are learning and researching independently.

What I Learned

Designing LibraryOS changed how I think about improving a product.
At first, it was easy to look at the library as a collection of separate screens—search, loans, recommendations, and research help. But improving one screen at a time would not solve the larger problem.
The real opportunity was to make the whole journey feel connected, from finding a resource to actually using it.
I also learned that good UX isn't only about helping people complete tasks faster. It's about helping them feel confident about what to do next.
Clearer language, visible information, and guidance at the right moment can make a complicated system feel much simpler.
The biggest lesson: Don't just improve individual screens. Improve the journey between them.

What I'd Do Next

LibraryOS is a concept, so the next step would be to test whether these ideas actually work.

01 — Test with students

Run task-based usability sessions with university students to see where they succeed, hesitate, or get stuck.

02 — Improve accessibility

Test keyboard and screen-reader navigation and evaluate the experience against WCAG guidelines.

03 — Connect university systems

Explore integrations with learning platforms and library systems so recommendations can better match a student's courses and needs.

04 — Measure what works

Track whether students find resources successfully, use recommendations, complete important library tasks, and seek research support.

05 — Explore collaboration

Test ideas such as shared reading lists and study groups to understand whether they make the library more useful for collaborative learning.

LibraryOS taught me to look beyond individual screens and design the journey around them.
Thank you for reading.
Like this project

Posted Aug 21, 2026

Designed LibraryOS screens to enhance student and librarian experience.