Magazine Mona

Kaja Parchanska

User Researcher
UX Designer
Web Designer
Adobe InDesign
Figma
Miro
Photography

DESIGN PROCESS

Following the design process doesn’t just give users an intuitive experience — it also gives designers the opportunity to iterate and improve their design.

METHODOLOGY

1. Discover

PROBLEM FRAMING USER INTERVIEW AFFINITY DIAGRAM

2. Define

USER PERSONA USER JOURNEY SITEMAP

3. Ideate

WIREFRAME
USER FLOW

4. Prototype

INTERACTIVE PROTOTYE MID FIDELITY HIGH FIDELITY

5. Test

USER TEST (USEBERRY)

DESIGN PROCESS

Following the design process doesn’t just give users an intuitive experience — it also gives designers the opportunity to iterate and improve their design.

USER PERSONA

MEET CLARIE

We stared the research by choosing our persona from the list. That’s Clarie

ABOUT

Clarie, 28.
Trendymaker
Sees herself as a trend-seeker and uses publication.s as a source of

BEHAVIOUR

She reads whenever she has a free slot- especially in public transportation, long journeys during trips or waiting areas.

GOAL

Be on top on the latest trends. Dress and appear fashionable. Get more tech savvy.

THE USER

To be able explore more User personas and identify their needs, expectations and problems I decided to create a short survey for “trend and fashion seekers”. With the question “how often do you read fashion magazines ” I could select the target group we wanted focus on.

SURVEY

User surveys are often the missing piece in the growth story of new websites and applications. Survey is great opportunity to discover the “why” of any data and understand customers points of view.

19 PEOPLE 19 POINTS OF VIEW

Gender

FEMALE 69%

MALE 31%

AGE

63% 18-19

HOW OFTEN DO YOU READ FASHION MAGAZINES

26% monthly

21% yearly

INSIGHTS

IMPORTANCE OF IMAGES

Catchy images catch users interest and make

CATEGORY "TRENDS"

Most of the users would like to find a clear content related to this section

SIMPLIFING THE CONTENT

Help the users to decide which article they want to read

AFFINITY MAP

I organized the answers by implementing Affinity map so I could see the repeated patterns and visualize the possible opportunities.

EMPATHY MAP

Another tool that helped me understand user’s needs was Empathy. Using design thinking methodology I broke down my notes into four main character categories: think, say, feel & feel, see, hear, see and do. As I worked through the questions to understand the problem, I brainstormed possible pains and gains.

USER JOURNEY

After better understanding the user persona I continued the research with user jorney. It helped us discovering userspain points, emotions and the overall feeling about the experience. It was an important step to better understand customer expectations. As we can see below, the biggest pain points were not being able to find article about “the latest trends” andcomplicated navigation process.The user persona didn’t like the small photos and lack of minimalistic design. The pain points brought us ideas for possible opportunities — simple, minimalistic design, engaging and relevant home page sections and simple navigation.

USER FLOW

Once I knew the goal and expectations of the user persona i continue with defining the user flow. The path starts with organic google search and finishes with user reading the article, with an option to share, add to favourite or pin the image.

UNDERSTANDING THE MARKET

Second important part of my research was choosing potencial competitors and performing a competitive analysis. I tried to understand the trendy magazines and the industry they belong to. Since competitors could emerge at any time or could increase (or improve) their offerings, our research was iterative and continued til the end of the project. I started by identifying and categorizing out top competitors and conductingSWOT analysisfor each other them.

MAIN COMPETITORS

Second important part of my research was choosing potencial competitors and performing a competitive analysis. I tried to understand the trendy magazines and the industry they belong to. Since competitors could emerge at any time or could increase (or improve) their offerings, our research was iterative and continued til the end of the project. I started by identifying and categorizing out top competitors and conducting SWOT analysisfor each other them.

CRAP PRINCIPLES

Contrast, Repetition, Alignment, and Proximity. Using all four of these elements helped us to design our magazine with a polished appearance and catch readers attention. To practice these principles and know on which aspects we should pay more attention when designing an editorial we decided to analyse our competitor website and detect each of the four elements.

“People do not buy goods & services. They buy relations, stories & magic.” — Seth Godin

MOODBOARD

Next, I decided to plan my brand visual identity. Defining the style tile made ensured me that I was in the right page in terms of the look and feel before I started to build the design system. It also helped me to set my design standards and maintain continuity. At the same time, it was a good basis for our for potential customers.

STYLEGUIDE

Styleguide

Styleguide

Typography

Since my final product was a fashion magazine with minimalistic approach I wanted to make sure the typography  I choose was easy to read and mantain the clean, minimalistic look. To achieve this, I chose the Google Font Cinzel as our typography. It let me create the hierarchy and overall graphic balance.

IDEAS

With the structure mapped out it was time to create low-fi’s to get some ideas on paper. It helped me to make a final decision about how I wanted the app to work and navigate.

LOW-FIDELITY

MID-FIDELITY

HIGH-FIDELITY

After building the prototype and being fulfilled with a user test the designing process of the application is completed.

2022

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