Space Junk is a space opera / sci-fi concept I’ve been working on for around 15 years, counting from the very first sketches.
The project grew alongside me, evolving as my skills, ideas, and artistic vision developed.
Absolute coolness deployed.
Blender Scene, Photoshop touch-ups
Meet Michele Ciccone
At the center of Space Junk is Michele Ciccone. A ruthless android with questionable morals, zero patience, and absolutely no interest in what anyone thinks of him. Including, apparently, whatever I happen to write about him here.
He does things his own way, answers to nobody, and has zero intention of becoming anyone's idea of a hero. He's here to get what he wants, survive whatever the universe throws at him, and make everyone else's life considerably more complicated in the process.
And frankly, he couldn't give less of a damn about this case study.
Blender Scene, Photoshop touch-ups
One of the earliest concepts
Since Space Junk is, for the most part, a one-woman operation, I ended up wearing a slightly unreasonable number of hats.
I’m the writer, creative director, concept artist, prop designer, stylist, and art director, as well as the person responsible for the sound design, because apparently I wasn’t giving myself enough work already.
Every part of the project, from the story and characters to the visual language, props, costumes, environments, and sound, is developed by me. It’s essentially a one-person production studio disguised as a sci-fi universe.
Blender, because I can
MA CHE CAZZO, DAVVERO
Thanks for watching.
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Posted Sep 28, 2026
Space Junk is a sci-fi universe developed as a solo creative projecting an ongoing playground for experimenting with visual styles, techniques and storytelling