π HITODAMA β The lake is silent.
An interactive psychological horror experience inspired by Japanese folklore. You play as a lone ferryman crossing mysterious waters where drifting fog, strange shadows, and the unknown turn a quiet journey into something unsettling.
What I built:
- A cinematic, moonlit 3D lake environment.
- A custom WGSL fog shader running on Rive's GPU Canvas.
- An interactive Haunt slider that lets you intensify the atmosphere.
- Rive-powered effects built using the Rive CLI, Rive Markup Language, Luau scripting, and data binding.
The lake environment was the foundation. For the @Rive Halloween Challenge, I wanted to push it further by creating a supernatural layer that responds to the player instead of remaining a static visual effect.
This project was an exploration of how code, shaders, and interactive design can turn an atmospheric scene into an experience.
So, Ready to cross the lake?