High Houseplant by Tara HouseHigh Houseplant by Tara House
Built with Spline

High Houseplant

Tara House

Tara House

High Houseplant

We designed and built an interactive web experience for Houseplant, the pottery and lifestyle brand by Seth Rogen. The project blends playful interaction, tactile 3D mechanics, and a distinctly analog sensibility built for users who arrive relaxed, curious, and ready to explore.
The core experience features a pottery-spinning game that allows users to shape and customize their own ceramic forms in real time. The interaction mirrors the physical act of throwing clay, translating a traditionally hands-on process into a responsive digital format that feels intuitive and satisfying.
A secondary game leans into Houseplant’s signature “gloopy” ceramic language. Users control a vessel to catch falling “gloops,” slowly building form while internalizing the brand’s exaggerated, experimental pottery aesthetic.
The homepage anchors the experience inside a fully modeled 1970s-inspired living room, reflecting the warmth, humor, and retro sensibility of the brand. The environment functions as both a navigational hub and a mood-setter to establish tone before users ever interact with a game.
This project showcases how interactive brand worlds can translate physical products and lifestyle cues into playful, memorable digital experiences.
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Posted Oct 29, 2025

Custom pottery themed mini-games for Houseplant - a pottery and cannabis drink brand.