removing objects

Emad Yacout

Project Overview

A clean plate isn’t just a technical need — it’s storytelling precision. In this project, I performed professional object removal and plate cleanup using Nuke and Mocha to achieve invisible VFX across dynamic shots, preserving motion, lighting, and texture.

Project Goal

To seamlessly remove unwanted elements — including people, gear, reflections, and logos — from real footage without disrupting the natural flow of the scene. The final result should look like nothing was ever there.

Tools Used

Foundry Nuke – core compositing and cleanup workflow
Mocha Pro – planar tracking, rotoscoping, and stabilization
Nuke RotoPaint – frame-by-frame painting and clean patching

Breakdown

1. Plate Analysis & Tracking
Analyzed camera movement and surface geometry
Used Mocha Pro’s planar tracking to follow walls, floors, and ground planes
Exported data into Nuke for stabilized cleanup
2. Object Removal Techniques
Combined RotoPaint, ClonePatch, and FrameHold with animated masks
Painted clean areas manually or using tracked patches
In dynamic areas, used temporal patching and grain-matching to hide signs of cleanup
3. Motion Consistency
Ensured shadows, reflections, and parallax were preserved post-removal
Matched background lighting and soft gradients with animated masks and graded elements
4. Final Polish
Re-added original camera motion to the cleaned plate
Added subtle lens grain, DOF, and color corrections for seamless blending
Rendered clean 10-bit ProRes or 16-bit EXR output for further grading
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Posted May 8, 2024

Invisible VFX at its finest — this project showcases frame-accurate object removal using Nuke and Mocha, delivering clean, cinematic.

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