β¨ How Flowstep made it possible
Every screen was designed in Flowstep - including the three instruments themselves, down to the guided-play animations. Getting the instruments right took a few honest misses first: an early pass leaned on a reused reference photo, then a stock image standing in for it, then flat shapes with no real depth. The actual fix was staying in Flowstep and iterating hard, screen by screen, until the material and depth genuinely looked right