Audio design and original scoring for the in-development game "Mansion of Madness", featuring both composition and integration within Unreal Engine.
🧠Key elements:
Dynamic and responsive music systems
Seamless looping tailored for gameplay
Compositions built for direct implementation
🎧 Style:
Driven by tension and horror, crafted to react to player behavior and deepen immersion.
💡 Game audio isn’t just background — it shapes the experience.
📩 Available for:
Indie developers, studios, trailers & interactive projects
https://www.mendimurillo.com/
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