Original composition and production for a Joker-inspired cinematic trailer, centered on dramatic pacing and emotional intensity.
🧠 Key elements:
Tension-driven musical development
Hybrid orchestration (orchestral + modern elements + timbric exploration with prepared instruments)
Cinematic structure aligned with visual narrative
🎧 Style:
Dark and psychological, blending prepared instruments with modern textures to build unease and anticipation.
💡 Trailer music doesn’t just support the image — it drives the story.
📩 Available for:
Filmmakers, studios, trailers & cinematic content
https://www.mendimurillo.com/
(https://www.mendimurillo.com/)#trailermusic #filmcomposer #soundtrack #cinematicmusic #joker #composer
1
99
World of Warcraft - Intro Re-Scoring (Original Music by Mendi Murillo)
Rescore of an the intro scene of the "World of Warcraft" game, where I replaced the original soundtrack with my own composition to explore a new emotional direction.
🎧 What I focused on:
Emotional and Epic storytelling through music
Synchronization with visuals and narrative
Cinematic orchestration and sound design
🎼 About the music:
This score emphasizes in different emotions such as tension, peace, fear and rage, using Orchestral instruments to reshape the scene’s impact.
💡 Why rescore scenes?
Because music can completely transform how a story is perceived.
🎮 I also compose for:
Films & series
Video games (adaptive music & implementation)
Trailers and audiovisual content
📩 Let’s work together:
https://www.mendimurillo.com/
#filmscoring #composer #soundtrack #cinematicmusic
1
90
Musical reinterpretation of an early scene from "Tesis sobre un homicidio" by Hernán Goldfrid, developed as a scoring proposal.
🧠 Key elements:
Scene re-scoring and narrative focus
Suspense-driven harmonic language
Emotional pacing aligned to visuals
🎧 Style:
Psychological and restrained, built to enhance tension and underline the film’s investigative tone.
🎼 Mentorship:
Guided by composer Sergio Moure de Oteyza
💡 Re-scoring isn’t imitation — it’s reinterpretation.
📩 Available for:
Filmmakers, studios, trailers & cinematic projects
https://www.mendimurillo.com/
(https://www.mendimurillo.com/)#filmcomposer #rescoring #cinematicmusic #sounddesign #composer #filmscoring
1
88
"The Tunnel" Sound Design - Wwise Implementation
Sound design and compositional work for the developing game "The Tunnel", including music creation and implementation in Wwise middleware
🧠 Key elements:
Adaptive / interactive music
Loop design for gameplay
Implementation-ready composition
🎧 Style:
Inspired by the visual game-play and the Rain-forest location of Colombia, designed to respond to player actions and enhance immersion.
💡 Game audio is not just music — it’s gameplay.
📩 Available for:
Indie devs, studios, trailers & interactive media
https://www.mendimurillo.com/
#gamemusic #sounddesign #indiedev #composer #Wwise #middleware
1
89
Sombría - Teaser - Original Series Scoring
First chapter's Score for an Argentine series called "Sombría".
🎧 What I focused on:
Emotional storytelling through music
Synchronization with visuals and narrative
Cinematic orchestration
🎼 About the music:
This score main objective was to offer a Danny Elfman-ish type-of composition emphasizes in different emotions, using Orchestral and popular instruments to reshape the scene’s impact.
💡 Why rescore scenes?
Because music can completely transform how a story is perceived.
🎮 I also compose for:
Films & series
Video games (adaptive music & implementation)
Trailers and audiovisual content
📩 Let’s work together:
https://www.mendimurillo.com/
#filmscoring #composer #soundtrack #cinematicmusic
1
86
"Mansion of Madness" Sound Design - Composition in FMOD
Sound design and compositional work for the developing game "Mansion of Madness", including music creation and implementation in FMOD middleware
🧠 Key elements:
Adaptive / interactive music
Loop design for gameplay
Implementation-ready composition
💡 Game audio is not just music — it’s gameplay.
📩 Available for:
Indie devs, studios, trailers & interactive media
https://www.mendimurillo.com/
#gamemusic #sounddesign #indiedev #composer #Wwise #middleware
0
26
"Mansion of Madness" Unreal Engine Implementation
Audio design and original scoring for the in-development game "Mansion of Madness", featuring both composition and integration within Unreal Engine.
🧠 Key elements:
Dynamic and responsive music systems
Seamless looping tailored for gameplay
Compositions built for direct implementation
🎧 Style:
Driven by tension and horror, crafted to react to player behavior and deepen immersion.
💡 Game audio isn’t just background — it shapes the experience.
📩 Available for:
Indie developers, studios, trailers & interactive projects
https://www.mendimurillo.com/
(https://www.mendimurillo.com/)#gamemusic #sounddesign #indiedev #composer #UnrealEngine #audiodesign
0
24
"Wall-E" Sound Design by Mendi Murillo (ATMOS MIX) 🎧
Dolby Atmos mix — best experienced with 🎧
Musical scoring and sound design for the iconic meeting scene between WALL‑E and EVE from WALL‑E.
🧠 Key elements:
Scene re-scoring and emotional timing
Foley and SFX design for immersion
Spatial audio mixing in Dolby Atmos
🎧 Style:
Tender and atmospheric, combining subtle textures with expressive musical phrasing to enhance connection and wonder.
🎼 Credits:
Adaptation of the piece “Tolú” by Lucho Bermúdez
💡 Spatial audio doesn’t just surround you — it places you inside the story.
📩 Available for:
Studios, filmmakers, immersive media & cinematic productions
https://www.mendimurillo.com/
(https://www.mendimurillo.com/)#dolbyatmos #spatialaudio #filmcomposer #sounddesign #foley #cinematicmusic
1
15
The Legend of Zelda: Breath of the Wild - Re- (Original Music by Mendi Murillo)
This video showcases my work as a composer and sound designer for "The Legend of Zelda: Breath of the Wild", including music creation and implementation.
🧠 Key elements:
Adaptive / interactive music
Loop design for gameplay
Implementation-ready composition
🎧 Style:
Inspired by calm soft-fi ambience, designed to respond to player actions and enhance immersion.
💡 Game audio is not just music — it’s gameplay.
📩 Available for:
Indie devs, studios, trailers & interactive media
https://www.mendimurillo.com/
#gamemusic #sounddesign #indiedev #composer