Product ideas usually stall in one of two places: they stay a rough concept nobody can quite picture, or they jump straight to a build nobody scoped. This family covers the two steps that fix both problems, in the order they should happen.
Both services start from the same place: a rough idea is a fine starting point, and no technical brief is required. The graphics below are our own service creative, made to explain each step.
Product UX/UI Design Sprint. See how the product should work before committing the build. A sprint gives a rough software idea enough structure to inspect properly: the user journey, screen relationships, interaction logic, reusable components and interface direction, worked out as one coherent product experience. It turns "something like this" into a design that can be judged, priced and built.
Product UX/UI Design Sprint
MVP / Working First Version. The first version people can actually use. This service takes the core experience out of theory and into a bounded, working Version 01: real functionality, scoped deliberately, enough to use, test, demonstrate and improve. It does not pretend to be the finished product. It makes the product real, and leaves deliberate room for everything Version 02 will learn.
MVP / Working First Version
Design first when the shape is unclear; build when it is ready to be real. Either way, the scope is agreed before the work starts, and the first version is the smallest one that proves the idea.
Two services that take a product idea from rough concept to something real: a design sprint that makes it coherent, and a working first version people can actually use.