Galerie - Mobile App

Patrick Stewart

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Visual Designer

UX Researcher

UX Designer

Figma

Google Sheets

Background

This was concept work for a course where a local art gallery, named Galerie, needed help building a sense of community through a digital experience.
Problem: How might we foster a sense of community in the local art scene so gallery-goers feel more connected?
Goal: Design a mobile experience where users can learn about their favorite artists, favorite artwork, and share their pieces with their friends.

Low Fidelity Wireframes

Homepage
Homepage
Artist Page
Artist Page
Artwork Detail
Artwork Detail

Usability Test Results

A round of usability testing was done with the first prototype and results were very interesting. Users were tasked with adding a piece of artwork to their favorites.
While some users found the process of liking a piece of artwork intuitive, the common theme was that the images and visuals needed to be larger and more prominent in the viewport (since this is an app showcasing artwork, duh!).
Given the scope of the project and the testing results, I decided to focus on designing the user flow for favoriting and sharing artwork.

High Fidelity Prototype and Design System

Homepage
Homepage
Artist Page
Artist Page
Artwork Detail
Artwork Detail
Added to Favorites Confirmation
Added to Favorites Confirmation
Share Artwork Dialog Box
Share Artwork Dialog Box

Conclusion

Based on the findings from the first usability study I focused on making the visuals more prominent in the design.
Additionally, I took inspiration from famous Dutch Impressionists to create a subdued color palette to accentuate a feeling of sophistication while keeping accessibility in mind.
Moving forward, I would continue to design the user flow of the entire application ensuring that users find the experience satisfying and usable.
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Posted Jan 30, 2025

Mobile application design for a local gallery to create a sense of community for art lovers.

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Visual Designer

UX Researcher

UX Designer

Figma

Google Sheets

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