Skånetrafiken Mobile App

Silvia Venditti

User Researcher

UX Designer

Prototyper

Sketch

Transportation

Skånetrafiken Mobile App

Build a new application for the local public transport system, to support a new ticketing system and be more user centric

Visuals of the release app in 2017
Visuals of the release app in 2017

The Challenge

In the region of Skåne, every day nearly 500 000 travel journeys are done, making it one of the most heavily trafficked regions in Sweden. Despite the numbers, the ambition was to further increase public transport usage by 40% (of all motorized trips) by 2030 by rethinking the ticketing system and building a solid digital companion to any journey. As we know, the global pandemic impacted the vision in a way that was impossible to predict – however, the trend has still shown and increase of public transport usage

By shifting the mental model, we had travelers rely on the technology to help guide them through the most optimal route

According to internal research done prior to starting to build the applications, travelers in Skåne used to search for a travel route based on bus and train stops they are familiar with. This causes them to not necessarily take the best alternative, especially when traffic disturbances are happening. By shifting the mental model, we had travelers rely on the technology to help and guide them through the most optimal route, taking into account disturbances, transport method changes and tickets purchase
Skånetrafiken invested heavily in creating an environment where the products had a user centric approach. Located in Malmö Central station offices, we built a process where we made sure to user test on every sprint. We tested with ideas in the shape of paper sketches, digital prototypes, open interviews and final implementation to make sure we were building the right thing with just enough effort.

Building the right thing with just enough effort

Sketches of a ticket purchase flow
Sketches of a ticket purchase flow
User testing of an early build
User testing of an early build
Early sketch of save functionality
Early sketch of save functionality
Ticket purchase wireframe
Ticket purchase wireframe

What we learned

The app was released in March 2017 with good reception and is continuously developed based on ongoing user validation. A year after launch, the app had 190 000 users and 1/3 of monthly cards purchases. The customer satisfaction score saw an increase of 17 points, from 60% to 77%.
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Posted Feb 28, 2025

A year after launch, the app had 190 000 users and 1/3 of monthly cards purchases. Customer satisfaction score saw an increase of 17 points, from 60% to 77%.

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Timeline

Jan 1, 2016 - Jan 31, 2017

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User Researcher

UX Designer

Prototyper

Sketch

Transportation

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