Freestyle is for me a capital part in the renewal of my creative process. Blender is actively developed by hundreds of people around the world. All of them are united by an interest to further a completely free and open source 3D creation pipeline. The possibilities are astonishing and the objective was to find the limits of the 3D creation pipeline in a single software package. 6 frames per second is bold and allows in a few keyframes to express the idea of movement.
This animation style became a trademark and is part of the identity of this graphic series.
Design, modeling, shading, lighting & animation: Thomas CHARIER.
As Freestyle #1, I pushed the creative stages into 3D space again.
For this second try at Blender’s workflow, I can say again that it’s a huge potential for animated 3D illustration. For this series I keep the animation really simple, to match my graphic intention that emphasizes composition.
This technique allowed me to draw shapes directly on a previous sculpt. I played with symetry and face curvature to create the main 3D extrudes. Then I separate surfaces (panels) with various thickness and colors.
Grease Pencil makes possible a new interaction between traditional 2D drawing and 3D meshes.
3D Grease Pencil sketch in Blender
From a sketch to the final model
The addition of 2D animation in a 3D space is usually a recurring problem for artists as tradionnal animation is always done from the camera field of view.
Thanks to Grease Pencil I can bend these 2D animation in 3D and add an animated handmade touch to the visual.
I tend to say that people empathize more with traditional animation because of the skills it involves.