G-WANG!

Shazanani I

UX Designer
3D Modeler
UI Designer
Autodesk Maya
Procreate
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Follow Bawang Boy and battle out various manic-shooting bosses based on rhythm at a 1950's diner.
Follow Bawang Boy and battle out various manic-shooting bosses based on rhythm at a 1950's diner.
By Team Whammy
Roles and Resposibility:
Design Lead
-Overseeing the visual and interactive elements of the game
-Design and develop the user interface elements, including heads-up display (HUD), graphical user interface (GUI), and winning screen.
-Create the 3D model for the boss character using modeling software.
Apply textures and materials using Substance Painter to achieve high-quality visuals.
Tools used: Adobe Substance Painter, Maya, Blender, Procreate, Unity and Whamgine (custom engine)
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