Project Stranger Things was a transformative journey spanning 30 days, dedicated to enhancing my product design proficiency and mastering advanced prototyping with Protopie. Inspired by the aesthetics of Stranger Things Season 4, the project seamlessly merged Figma's design capabilities with Protopie's interactive prototyping, pushing the boundaries of conventional tools. Throughout the process, I honed my skills in interaction design and elevated my visual acumen, aiming to create prototypes that transcend the typical boundaries of experimentation.