A personal study inspired by some Windows environment wallpaper. I set out to recreate it in 3D to explore lighting, shading, and environment composition techniques while adding my own stylistic interpretation.
Approach
I began by gathering references of the original wallpaper to understand its composition. I adjusted the camera focal length and sky exposure to match the feeling of the original images while experimenting with atmoshperic fog to make it feel more cinematic. The project was completed using Unreal Engine
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Posted Oct 15, 2025
Recreated Windows wallpaper in 3D using Unreal Engine.