A compilation of several renders I created for Clinton Jones' (Pwnisher's) community challenges. Each piece explores different lighting, storytelling, and composition ideas.
Approach
I treated each challenge as a short production cycle: concepting, modeling, layout, lighting, rendering, and compositing within the time limit.
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Posted Oct 15, 2025
Each piece reimagines the same base scene through a different story or world while experimenting with lighting, storytelling, and composition in Unreal Engine.