/Assets/Scenes and double click on the SampleScene file. This should be enough to open the project. (You are good to stop here).Open Project and navigate to the directory where you cloned the Voice detection project and select the directorySource Image to the microphone-icon image from the /Assets/Icon directory.Rect Transform settings to achieve your desired positioning.CanvasGroup component by clicking on Add Component and searching for CanvasGroup.Rect Transform of the Panel to the desired size and position.Image component's color to your desired color.Create Empty and rename the empty GameObject to VoiceDetectionUI. With the VoiceDetectionUI GameObject selected, in the Inspector click on Add Component, search and add the VoiceDetectionUI.cs script.VADProcessor.cs and AudioCapture.cs scripts.NuGetForUnity.unitypackage file from https://github.com/GlitchEnzo/NuGetForUnity/releasesNuGetForUnity.unitypackage file you downloaded and click Open..nupkg:https://www.nuget.org/packages/WebRtcVadSharpwebrtcvadsharp.1.3.2.nupkg file you downloaded and click Open.https://www.nuget.org/packages/WebRtcVadSharp/build/-x64/native directory and double-click on WebRtcVad.dll to download it.WebRtcVad.dll file./Assets/Packages/WebRtcVadSharp.1.3.2/lib/netstandard2.0 directory in your Unity project.Posted Jul 26, 2025
Detect voice audio chunks in Unity using SOTA voice activity detection models.
1
5