Ice Age Life — a visual system for a narrative world
I designed and built a prehistoric life simulation across iOS, Android, and web. Its interface brings a large set of interacting game systems into one product, supported by a shared design system of more than 150 components.
I owned product and interaction design, the React/React Native/TypeScript implementation, and Node/Express backend work. I also art-directed its generated icon system with shared visual rules and a rejection process.