Interactive Portfolio — Creative Engineering & 3D Web Experience by Maximiliano PantojaInteractive Portfolio — Creative Engineering & 3D Web Experience by Maximiliano Pantoja
Interactive Portfolio — Creative Engineering & 3D Web Experience
I wanted my portfolio to feel less like a collection of projects and more like a place you could explore.
Instead of starting with a traditional landing page, I built the experience around interaction: windows, transitions, small discoveries, and different ways of moving through my work. The goal was not to hide the information behind effects, but to make the way you access it part of the experience itself.
At its core, it is still a portfolio. You can learn about my experience, browse projects, understand what I work with, and get a sense of how I approach software.
The difference is that the interface does not stop there.
A portfolio with a few unusual ideas
Some of the features I experimented with include:
A custom desktop-style interface with draggable and layered windows.
An interactive console that can answer questions about my professional experience.
AI-generated knowledge built from my own work history and project information.
GSAP-powered transitions and interface animations.
A responsive OS-like experience adapted for desktop, tablet, and mobile.
Interactive project exploration instead of traditional static case-study cards.
A seamless transition from a 2D interface into a fully explorable 3D environment.
Different interaction models living inside the same experience rather than forcing everything into a single page structure.
Stepping outside the interface
At one point, I wanted the portfolio to stop feeling like a screen.
So I built a second layer behind the desktop experience: a 3D environment that you can enter and explore.
The idea was not to add a 3D scene simply because it looked interesting. I wanted it to feel like a continuation of the interface itself — as if the desktop was only one part of a larger digital space.
Moving between both environments became one of the most important parts of the project. The 2D interface handles information efficiently; the 3D world creates atmosphere, curiosity, and a sense of discovery.
That contrast eventually led to the central idea behind the whole site:
What if the portfolio was not designed like a website at all?
Maxpanra OS
That question became Maxpanra OS.
The desktop, windows, console, animations, projects, and 3D environment were brought together as parts of the same fictional operating system — one designed around my work, interests, and way of building things.
It gave me a framework where I could combine frontend engineering, interaction design, animation, AI experiments, and 3D without forcing them into separate portfolio sections.
More importantly, it allowed the portfolio itself to become a project.
Instead of only describing what I enjoy building, I could make the interface demonstrate it.
And when you are done...
Like any operating system, eventually there is nothing left to open.