Kinetra: a 25-second product film for a concept sport-tracking app. It walks through the app the way a user would: record a run, save it, give boosts, track progress, join a club challenge and share a photo. Every tap clicks, every screen morphs, and it ends on a logo animation. Delivered in 9:16 and 16:9. UI, motion, sound and edit by me. Self-initiated demo for a fictional product.