3D Character "Forest Spirit" — From Modeling to Animation
In this project, I completed the full cycle of character creation:
Modeling: All shapes and forms were created from scratch in Blender. I manually built the geometry for both the character and the environment.
Texturing & Shader Editor: I focused specifically on materials and node setups to achieve that soft, "fairytale" glow on the mushroom cap.
Graphics: I used Krita for detailed texture work and final touch-ups of the elements.
Presentation: The final work is presented in video format to showcase the depth, lighting, and overall atmosphere of the scene