3D Character "Forest Spirit" — by Krystyna Honcharenko3D Character "Forest Spirit" — by Krystyna Honcharenko

3D Character "Forest Spirit" —

Krystyna Honcharenko

Krystyna Honcharenko

3D Character "Forest Spirit" — From Modeling to Animation ​In this project, I completed the full cycle of character creation: ​Modeling: All shapes and forms were created from scratch in Blender. I manually built the geometry for both the character and the environment. ​Texturing & Shader Editor: I focused specifically on materials and node setups to achieve that soft, "fairytale" glow on the mushroom cap. ​Graphics: I used Krita for detailed texture work and final touch-ups of the elements. ​Presentation: The final work is presented in video format to showcase the depth, lighting, and overall atmosphere of the scene
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Posted Apr 28, 2026

3D Character "Forest Spirit" — From Modeling to Animation ​In this project, I completed the full cycle of character creation: ​Modeling: All shapes and forms...