Eating disorders can be caused by a complex interaction of genetic, biological, behavioral, psychological, and social factors. Today, about 30 million people suffer from this condition. In some cases, users struggle to find the resources and support needed to recover.
I crafted a solution that prioritizes three essential components by establishing a nurturing and inclusive setting. My research has shown that gamification and accountability are pivotal factors in expediting recovery and minimizing the likelihood of relapse.