3D Modeling

Simon Okrogar

3D Animator
3D Modeler
Video Post-Production
Adobe Photoshop
Blender
DaVinci Resolve
I mainly use Blender to do Hard Surface modeling. The models are then used to serve as an easier visual presentation, game asset or even the main focus in a product review video!
I can make game asset characters that are rigged with an armature and ready to be animated. But, I can also make - character or other - animations inside Blender. When it comes to making game assets, my preferred style of modeling is low polygon.
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