Blastbound — Element Arena
I built Blastbound, a playable retro arcade-inspired mini game using Figma Make.
The idea came from the kind of console games many of us played in childhood, but I wanted to reimagine that feeling with a modern 2.5D visual style, elemental characters, glowing effects, mobile-friendly controls, and a polished arcade experience.
The problem I wanted to solve was simple: most AI-generated prototypes feel static. I wanted to see how far I could push Figma Make into building something interactive, fun, and actually playable.
In Blastbound, players can choose between three elemental heroes: Fire, Ice, and Electric. Each character has a different visual identity, movement feel, and energy effect. Inside the arena, players clear brick tiles, collect hidden power-ups, avoid NPCs, earn points, and try to clear the full level.
Workflow:
Started with the game concept and screen flow
Built the onboarding, menu, and character selection
Created the playable grid-based arena
Added scoring, NPCs, power-ups, win and game-over states
Optimized it for desktop and mobile
Finished with an explainer video walkthrough
Blastbound — Element Arena
I built Blastbound, a playable retro arcade-inspired mini game using Figma Make.
The idea came from the kind of console games man...