Due to time constraints and lack of resources, we had to pivot our initial design from having an interactive landing page experience. A second idea I proposed was to have a toggle function, where we would have 2 landing pages instead of 1, and the user could toggle between which world they want to shop, whether that be the upside down world or the human world. Due to timelines and having to deliver final files to our regions on time, we had to opt for creating 1 landing page for this launch experience.