Introduced Kotlin and ConstraintLayout to the development team, improving code readability and maintainability
Led the development of the camera features and UI, ensuring a clean and maintainable codebase, while also gaining a basic understanding of the camera and graphics pipeline
Created a seamless integration with the renderer stack, allowing downloaded effects to be rendered with ease
Refactored the monolith service responsible for video processing and upload improving stability, and resulting in a better user experience
Worked with basic FFmpeg commands
Collaborated with cross-functional teams to drive the development of new video creation features and improve overall user experience