HCI research has shown that ambient cues (like light) can help people manage time during meetings. By placing cues in VR we can offer new kinds of feedback not possible in the physical world, but thus far, research has not yet examined the efficacy of ambient cues for time management in VR meetings. This research explores how shared movement through an environment might affect meeting participants’ ability to manage time. To answer this question, our team has designed a novel VR application with a moving platform (the Time Barge) which moves through a virtual environment over the course of a meeting, displaying ambient cues to participants as they manage an experimental task. While data analysis is ongoing, preliminary results suggested that most participants didn’t notice time pasting and weren’t distracted by the environment. Interventions like the Time Barge point to opportunities for VR meetings to support social dynamics that go beyond what is possible in the physical world.